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The availability of tracking solutions allowing for user- embodiment in Virtual- Mixed- and Augmented Reality (VR/MR/AR) applications challenges HCI developers. Many potentials are yet to be explored. By no means is the most realistic replication of the user and the interaction a general optimum for all applications. In turn, altered body representations have perceptual impacts on the users themselves as well as on the perception of the interaction (``Kleider machen Leute''). To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-embodied Interaction in Virtual Reality (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.